void setup(){
size(600,600,P3D);
background(0);
stroke(0,50);
fill(255,200);
float xstart=random(10);
float ynoise=random(10);
translate(width/2, height/2,0);
for(float y = -(height/8); y<=(height/8); y+=3){
ynoise += 0.02;
float xnoise = xstart;
for (float x = -(width/8); x<=(width/8); x+=3){
xnoise += 0.02;
dibuP(x,y,noise(xnoise,ynoise));
}
}
}
void dibuP(float x, float y, float ruido){
pushMatrix();
translate(x*ruido*20, y*ruido*4,-y);
float tamBorde = ruido *226;
fill(0,255,255,5);
noStroke();
rect(0,0,tamBorde*0.3, tamBorde);
popMatrix();
}-
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