float radius = 500;
float radius2= 500;
float step_rad = 0.1;
int centX = 250;
int centY = 250;
void setup(){
size(500,500,P3D);
frameRate(30);
background(0);
strokeWeight(2);
smooth();
}
void draw(){
translate(width/3,height/3);
rotateX(centY);
rotateY(radius);
stroke(255,10);
noFill();
ellipse(centX, centY, radius2*2.7, radius2*2.1);
radius2 = radius2 - step_rad;
stroke(255,10);
float x,y;
float lastx = -999;
float lasty = -999;
for(float ang = 0; ang <= 1440; ang+=5){
radius-=0.5;
float rad = radians(ang);
x = centX + (radius2 * cos(rad));
y = centY + (radius2 * sin(rad));
point(x,y);
}
}
